In game theory, a signaling game is a type of a dynamic game Bayesian game.Subsection 8.2.2 in Fudenberg Trole 1991, pp. 326–331
The essence of a signaling game is that one player takes action, the signal, to convey information to another player. Sending the signal is more costly if the information is false. A manufacturer, for example, might provide a warranty for its product to signal to consumers that it is unlikely to break down. A traditional example is a worker who acquires a college degree not because it increases their skill but because it conveys their ability to employers.
A simple signaling game would have two players: the sender and the receiver. The sender has one of two types, which might be called "desirable" and "undesirable," with different payoff functions. The receiver knows the probability of each type but not which one this particular sender has. The receiver has just one possible type.
The sender moves first, choosing an action called the "signal" or "message" (though the term "message" is more often used in non-signaling "cheap talk" games where sending messages is costless). The receiver moves second, after observing the signal.
The two players receive payoffs dependent on the sender's type, the message chosen by the sender, and the action chosen by the receiver.
The tension in the game is that the sender wants to persuade the receiver that they have the desirable type, so they try to choose a signal. Whether this succeeds depends on whether the undesirable type would send the same signal and how the receiver interprets the signal.
Nature chooses the sender to have type with probability . The sender then chooses the probability with which to take signaling action , which can be written as for each possible The receiver observes the signal but not , and chooses the probability with which to take response action , which can be written as for each possible The sender's payoff is and the receiver's is
A perfect Bayesian equilibrium combines beliefs and strategies for each player. Both players believe that the other will follow the strategies specified in the equilibrium, as in simple Nash equilibrium, unless they observe something with probability zero in the equilibrium. The receiver's beliefs also include a probability distribution representing the probability put on the sender having type if the receiver observes signal . The receiver's strategy is a choice of The sender's strategy is a choice of . These beliefs and strategies must satisfy certain conditions:
The kinds of perfect Bayesian equilibria that may arise can be divided into three categories: pooling equilibria, separating equilibria, and semi-separating. A given game may or may not have more than one equilibrium.
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We now look for perfect Bayesian equilibria. It is convenient to differentiate between separating equilibria and pooling equilibria.
Summary:
The players are a worker and two firms. The worker chooses an education level the signal, after which the firms simultaneously offer a wage and , and the worker accepts one or the other. The worker's type, which is privately known, is either "high ability," with , or "low ability," with each type having probability 1/2. The high-ability worker's payoff is , and the low-ability's is A firm that hires the worker at wage has payoff and the other firm has payoff 0.
In this game, the firms compete for the wage down to where it equals the expected ability, so if there is no signal possible, the result would be This will also be the wage in a pooling equilibrium where both types of workers choose the same signal, so the firms are left using their prior belief of .5 for the probability the worker has high ability. In a separating equilibrium, the wage will be 0 for the signal level the Low type chooses and 10 for the high type's signal. There are many equilibria, both pooling and separating, depending on expectations.
In a separating equilibrium, the low type chooses The wages will be and for some critical level that signals high ability. For the low type to choose requires that so and we can conclude that For the high type to choose requires that so and we can conclude that Thus, any value of between 5 and 10 can support an equilibrium. Perfect Bayesian equilibrium requires an out-of-equilibrium belief to be specified, too, for all the other possible levels of besides 0 and levels which are "impossible" in equilibrium since neither type plays them. These beliefs must be such that neither player would want to deviate from his equilibrium strategy 0 or to a different A convenient belief is that if another, more realistic, belief that would support an equilibrium is if and if . There is a continuum of equilibria, for each possible level of One equilibrium, for example, is
In a pooling equilibrium, both types choose the same One pooling equilibrium is for both types to choose no education, with the out-of-equilibrium belief In that case, the wage will be the expected ability of 5, and neither type of worker will deviate to a higher education level because the firms would not think that told them anything about the worker's type.
The most surprising result is that there are also pooling equilibria with Suppose we specify the out-of-equilibrium belief to be Then the wage will be 5 for a worker with but 0 for a worker with wage The low type compares the payoffs to and if the worker is willing to follow his equilibrium strategy of The high type will choose a fortiori. Thus, there is another continuum of equilibria, with values of in 0,.
In the signaling model of education, expectations are crucial. If, as in the separating equilibrium, employers expect that high-ability people will acquire a certain level of education and low-ability ones will not, we get the main insight: that if people cannot communicate their ability directly, they will acquire education even if it does not increase productivity, to demonstrate ability. Or, in the pooling equilibrium with if employers do not think education signals anything, we can get the outcome that nobody becomes educated. Or, in the pooling equilibrium with everyone acquires education they do not require, not even showing who has high ability, out of concern that if they deviate and do not acquire education, employers will think they have low ability.
The use of signaling games has been continued in the philosophical literature. Others have used evolutionary models of signaling games to describe the emergence of language. Work on the emergence of language in simple signaling games includes models by Huttegger, Grim, et al., Skyrms, and Zollman. Harms, and Huttegger, have attempted to extend the study to include the distinction between normative and descriptive language.
Charles Godfray (1991) modeled the begging behavior of nestling birds as a signaling game. The nestlings begging not only informs the parents that the nestling is hungry but also attracts predators to the nest. The parents and nestlings conflict. The nestlings benefit if the parents work harder to feed them than the parents' ultimate benefit level of investment. The parents are trading off investment in the current nestlings against investment in future offspring.
Pursuit deterrent signals have been modeled as signaling games. Thompson's gazelles are known sometimes to perform a 'Stotting,' a jump into the air of several feet with the white tail showing, when they detect a predator. Alcock and others have suggested that this action signals the gazelle's speed to the predator. This action successfully distinguishes types because it would be impossible or too costly for a sick creature to perform. Hence, the predator is deterred from chasing a stotting gazelle because it is obviously very agile and would prove hard to catch.
The concept of information asymmetry in molecular biology has long been apparent.John Maynard Smith. (2000) The Concept of Information in Biology. Philosophy of Science. 67(2):177-194 Although molecules are not rational agents, simulations have shown that through replication, selection, and genetic drift, molecules can behave according to signaling game dynamics. Such models have been proposed to explain, for example, the emergence of the genetic code from an RNA and amino acid world.
If both parties have coinciding interests, that is, they prefer the same outcomes in all situations, then honesty is an equilibrium. (Although in most of these cases, non-communicative equilibria also exist.) However, if the parties' interests do not perfectly overlap, then the maintenance of informative signaling systems raises an important problem.
Consider a circumstance described by John Maynard Smith regarding transfer between related individuals. Suppose a signaler is starving or just hungry, and they can signal that fact to another individual with food. Suppose they would like more food regardless of their state but that the individual with food only wants to give them the food if they are starving. While both players have identical interests when the signaler is starving, they have opposing interests when the signaler is only hungry. When they are only hungry, they are incentivized to lie about their food needs. And if the signaler regularly lies, the receiver should ignore the signal and do whatever they think is best.
Economists and biologists have been interested in understanding the signaling stability in these scenarios. They have separately proposed that signal costs could be a factor. If sending a signal is expensive, it may only be justifiable for a starving individual to do so. Investigating when costs are essential to maintaining honesty has become a major research focus in both disciplines.
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